
The worldview of Ghost City Is an abstract, but always absent from the player and the game, the player can feel the atmosphere and atmosphere presented by the game.


Whether a game can be transformed from a "successful work" to a "classic" that players can still talk about many years later, we can see a glimpse of the "world view" created by the game. In that era, when spending money to play genuine games would be ridiculed, the prevalence of piracy made many game companies unable to accept dismal operations, spending a lot of money on development but only getting acclaimed ending, sometimes heard.Īll elements work towards the core, becoming an organic whole that operates independently The strange phenomenon that "Raiders ben sells twice as many games as the game entity" happens in the game Ghost City Phantom Sword, because the game is very difficult to complete perfectly, coupled with the fact that there are many hidden long secret branches in the game (such as Gollund's strongest weapon Holy Gun event, a key item that can change the direction of the ending), it is difficult to trigger those events without looking at the Raiders.

Hantang International became famous after launching "Ghost City Magic Sword Record" in 2001, but then fell behind, and after the market difficulties encountered in the new work "Huan Shen Jie", it resolutely announced its dissolution, which made the old players of the old era feel sad. As a veteran player, I think I am no stranger to the company of Hantang International.
